Tag: qnx
13 posts tagged with "qnx".
Getting out of the reversing camera's way
ClutchOS covered the reversing camera the first time I selected reverse with Home open. The fix is a small window manager that follows the factory camera request.
A Home screen for ClutchOS
Holding HOME on the pad now opens a Home screen instead of dropping into ES-DE. Built and tested on the Mac; the car has not seen it yet.
Choosing emulator cores by running every game on the card
Five of the head unit's emulator cores came from a microcontroller project. I replaced four of them, chosen by running every game on the card and timing the winners on the car's own Cortex-A9.
Battery saves that survive the emulator
A shared save module restores exact-size battery RAM, writes it only when it changes, and keeps the previous image as a recovery copy.
A one-millisecond sleep that rounded every frame late
Replacing a millisecond sleep with a microsecond deadline removed frame overruns in three hosts. Master System's fast Z80 had never reached the QNX build.
The 92-second return to the game library
The library took 92 seconds to come back after every game. The first plausible fix did nothing; two metadata walks and an eager collection were the cause.
Game audio on a MIB2
Finding the route that puts SNES audio through the dashboard speakers, and the 92-second library load it exposed along the way.
Why the game library ran at 15 fps on the dashboard
I blamed the display, then the textures, and both times I was wrong. Isolating one variable at a time found eight bits of shader arithmetic.
Porting ES-DE to ARM QNX
Cross-compiling the ES-DE frontend for the MIB2 head unit, and what the first native runs got wrong.
Eleven emulators on the head unit
Rusty Nail became a QNX launcher for eleven emulator paths on the MIB2. N64 failed on performance and then on a graphics plugin abort.
A safe route into the factory menu, and reading a gamepad over USB
A one-word menu retarget froze the MIB2 twice before revealing the rule for a safe route. Nineteen USB runs later SMB3 accepted controller reports.
NES on the dashboard, and mirroring the screen to the P4
A native NES core reaches nominal cadence on the MIB2, and the factory screen reaches the P4 panel as live video at 54.59 fps.
Getting inside a MIB2
Three days from a locked Volkswagen head unit to a root Telnet shell and the first native frame on its display.