Tag: graphics

8 posts tagged with "graphics".

Searching the instrument cluster for a drawing route

An exact-image search for custom pixels in the J285 cluster closed one promising callback and found a conditional drawing-buffer route with a harder timing problem.

Getting out of the reversing camera's way

ClutchOS covered the reversing camera the first time I selected reverse with Home open. The fix is a small window manager that follows the factory camera request.

A Home screen for ClutchOS

Holding HOME on the pad now opens a Home screen instead of dropping into ES-DE. Built and tested on the Mac; the car has not seen it yet.

Why the game library ran at 15 fps on the dashboard

I blamed the display, then the textures, and both times I was wrong. Isolating one variable at a time found eight bits of shader arithmetic.

Porting ES-DE to ARM QNX

Cross-compiling the ES-DE frontend for the MIB2 head unit, and what the first native runs got wrong.

NES on the dashboard, and mirroring the screen to the P4

A native NES core reaches nominal cadence on the MIB2, and the factory screen reaches the P4 panel as live video at 54.59 fps.

A phone app for the dashboard panel

A phone app that talks to the dashboard panel rather than the car, and the fault codes a battery disconnect wrote into eight modules.

A 9 by 9 demoscene square in the launcher header

The launcher's blinking sparkle became a 9 by 9 pixel demoscene with seventeen tiny effects dealt from a shuffled deck.