Tag: graphics
8 posts tagged with "graphics".
Searching the instrument cluster for a drawing route
An exact-image search for custom pixels in the J285 cluster closed one promising callback and found a conditional drawing-buffer route with a harder timing problem.
Getting out of the reversing camera's way
ClutchOS covered the reversing camera the first time I selected reverse with Home open. The fix is a small window manager that follows the factory camera request.
A Home screen for ClutchOS
Holding HOME on the pad now opens a Home screen instead of dropping into ES-DE. Built and tested on the Mac; the car has not seen it yet.
Why the game library ran at 15 fps on the dashboard
I blamed the display, then the textures, and both times I was wrong. Isolating one variable at a time found eight bits of shader arithmetic.
Porting ES-DE to ARM QNX
Cross-compiling the ES-DE frontend for the MIB2 head unit, and what the first native runs got wrong.
NES on the dashboard, and mirroring the screen to the P4
A native NES core reaches nominal cadence on the MIB2, and the factory screen reaches the P4 panel as live video at 54.59 fps.
A phone app for the dashboard panel
A phone app that talks to the dashboard panel rather than the car, and the fault codes a battery disconnect wrote into eight modules.
A 9 by 9 demoscene square in the launcher header
The launcher's blinking sparkle became a 9 by 9 pixel demoscene with seventeen tiny effects dealt from a shuffled deck.